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Prototype Review
Posted in: Board updates, editorials, frontpage, games, news, technology by DeadlyPixels on October 1, 2009
I’d like to think that Prototype is a blend of GTA and freaky mutant powers, you are Alex Mercer, an innocent man who suddenly woke up from the morgue with new found powers at his disposal, so of course he tries to find out what happened to him the only way a man knows how, by killing everyone in sight until an answer can be found among the remains.
While out and about the giant city the game allows you to explore, there are extra things you could be doing instead of the main story missions. There are hidden landmark collectibles strewn about, as well as hidden hints and tips, both give you points that allow you to upgrade Alex’s abilities (Of which there are MANY), you could also do a side activity, however, if you are looking for variety in your side missions, don’t come crying to Prototype. Target gliding, survival, and assassination are pretty much all you can do, although invading the occasional military base can yield some useful firearm upgrades, not to mention stealth-killing 90% of soldiers in a base never gets old.
The game looks good considering that at any moment you might need to hijack a helicopter, parkour over buildings, people, and cars, or dodge tank fire. I experienced slow-down only when things got truly crazy. When Alex changes from one form to the other, it looks realistic, absorbing military personnel also looks gruesome.
The story has it’s ups and downs, at some points it will foreshadow to the end of the game with key parts missing leaving you to get to the end to figure it all out for yourself, but there are points where you need to get back to your base to talk about something important, but all you hear is Alex’s voice saying “By the time I got back, she disappeared.” Awesome.
The main missions however are a different story, they go long enough to keep you satisfied, but they never go on for too long, there are also many different mission types, Prototype makes sure that as long as you’re playing the main story, you won’t get bored. The game took me about 12 hours to beat, because I was obsessed with trying to get every ability unlocked, there aren’t as many boss fights as I’d like, but there are still a passable number of them.
The combat is obviously the big draw of Prototype, over the course of the game, Alex will have different kinds of defensive, offensive, and sensory abilities to help you cleave through the infected military threats you encounter, as the game progresses, the military and infected will control more and more of the island, so by the end of the game, danger is pretty much a constant, so you will need to make sure you upgrade your arsenal frequently, or, even better, you could absorb so many infected that your health bar goes over the maximum, therefore allowing you to perform a screen-clearing bloodbath attack.
The only gripes I had with the game are the lack of variety in the side missions, and whenever you unequip a defensive ability, you also have to re-equip your offensive ability, which is, at it’s worst, a very minor annoyance, so I’ll let that slide. Prototype is a game that is definitely worth your time, if you are a fan of sandbox games, there is a lot to keep you occupied.
Score: 9.0/10
The Board is Live!
Posted in: Board updates, frontpage, news by whoozwah on October 13, 2008
After a long weekend of studying, learning, breaking, fixing, cursing, aim collaborations and much ado, The Board is now live! Be sure to read the articles in the About Us section and if you have any questions about anything on the site, just send us an email and we’ll be sure to answer it for ya.
staff @ the-board.info
Have fun,
Dave
Not quite there yet
Posted in: Board updates, frontpage, news by whoozwah on October 13, 2008
visually, the site is done. I’ve still got to get 3 things working:
set up personal blogs
get avatars working
add borders (least priority)
added an activity section on left column that has a function which calls up the most popular articles based on hit count or comment count. I can’t remember which.
Fixed the static link to the forum on the top navigational bar. I had to sleep on it.
Finally, I may have found a suitable way to set up personal blogs. Still working on it. current workaround is to add a function which calls all the posts by x author. For example, if you click on the author’s name in the post, it will take you to a page which shows all posts by that author.
I’ve made static links on the right column for the current posting members. Working on a php script to do this dynamically so I don’t have to manually edit it. every time.
First post
Posted in: Board updates, frontpage, news by whoozwah on October 12, 2008
This will be the first post on the board 3.0
I’m just testing stuff out and playing around with different things.
Later,
Dave